In our previous blog post, we spoke about our motivation and drive to develop Kill to Collect as a game that addresses the needs of adult, mature, and experienced gamers. We explained how all players will start a session on equal terms and why Kill to Collect will offer intense, bite sized sessions, regardless of the amount of time players have to invest in the game. But now it’s time to dig a little big more into gameplay, which is currently focused on four playable characters that you can choose from, at the beginning of every session.
Once you start Kill to Collect, you will end up in the “lobby” – in our case, this is a really funky cyberpunk bar where bounty hunters hang out. We’ve got four of them currently, each with unique abilities that determine the way you’ll experience a bounty run. Names are currently temporary though: