Robo Surf's look is made with vector graphics. I chose this style mainly because of the of the scalability of the technique, I was uncertain of what resolution the game would have in the end.
For Iji I asked Daniel (Remar) if I could use one of his characters in Robo Surf and we agreed that it would probably be best to repaint her to fit with the style of Robo Surf. At the time I just had the idea to fit Iji and the Blueberry Garden characters in for fun, and playing as them doesn't really change the gameplay of the game. This is something I'd like to experiment with in the future, but because of Iji not actually adding anything Iji-like to the gameplay I wanted her to be as recognizable as possible visually at least. With this in mind I chose to base the Robo Surf version of Iji on the main sprite from her own game.
More after the jump!
The main pose in Robo Surf mimics the standing pose from Iji. I lowered Iji's gun becuase she wouldn't use it anyway. For her turbo pose I chose the ducking pose from Iji.
Going from pixel to vector graphics I could also add more detail to the sprites so I decided to base the new look of Iji on that of the story sequences in Iji. I also used the palette and shading from those sequences as it would better blend with the saturated palette of Robo Surf.

The dying pose of Iji is based on the knockback animation.
All Iji sprite maps as well as the game Iji is available from Daniel's site.







